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| Main display
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This is the main screen of omsview, with the starmap on the left, the
current planet display on the right, and the information lists below. The
buttons on the toolbar enable or disable elements on the map - they're not
pushed in due to a bug in libglade, for which I have submitted a patch, but
the patch hasn't yet been applied.
You can see the colour coding of planets here, with the dark grey planets
being unexplored ones, the strong green ones full planets, orange ones enemy
planets, and blue and green different stages of economic growth.
In the planet details pane, you can see whatever details you currently
know about the planet. The TTF for Pop and Ind means turns to full. It's
the number of turns the planet will require to fill itself with natural
growth. Further down, you can see information about what the planet is
capable of producing next turn.
At the bottom of the screen is a set of lists showing additional details
about the current planet - the groups there, anything incoming, and any
battles that took place. This pane can be shrunk down to no size to make
more room for the map, if needed.
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| Configuration
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The configuration dialog box is fairly self explanatory. The small panel next
to the colour wheel updates as you set colours, so you can see what your
colours look like in context. Colour and font changes take place immediately,
but you have to restart the program to reread reports as things stand.
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| Designing Ships
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The ship designer is the most complicated part of the oms viewer, but also
one of the most useful. It allows you to work out the design values for a
ship from a set of constraints (ie, given this mass, this speed, this
effective shield, and this cargo space, what design values can I use?), or
to see the speed, mass, shield and cargo of a set of values. It can take
the mass from the largest ship a given planet can produce, and it will take
technology levels into account.
This version has a few rounding issues, so always check your forecasts.
Andrae Muys is working on a more powerful version, hopefully in time for
the 1.0 release.
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