HOME STUDY COURSE TO HELP YOU BECOME AN A.C.A. REFEREE.
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This course is based on one produced by the Western Australian
Croquet Association. It has been modified by Croquet N.S.W. to meet
its requirements. It has been revised to
match the changes
to the laws adopted in 2008.
The object of this course is to help you learn the Laws and to
explain difficult points.
Prospective referees are encouraged to sit with accredited referees
to watch procedures and gain knowledge of refereeing games. Knowledge of the laws is an important part of refereeing, but
it is not the only part. Umpiring is just as important, and you
must learn that on the lawn.
This course will be in sequence of Laws as listed and will not
often refer to any law further on in the book. In instances
when "see law …" is stated in the Laws Book, we advise
you not to do so in your first reading.
Part 1 (Laws
1 to 7): Deals with the court and its equipment and some
definitions Part 2 (Laws
8 to 35): Is virtually all the laws of ordinary level singles
play, i.e., general laws of play. Part 3 (Laws
36 to 46): Adapts certain laws in Part 2 to cover advanced,
handicap and doubles play. (Note : the word "advanced"
play is when lifts are given, and does not refer to standard of
play.) Part 4 (Laws
47 to 55): On the conduct of the game, tells how players should conduct themselves and their duties
and rights. These laws have no fixed penalties, but this does
not mean there are no penalties, merely that they are applied under
Law 55. The last sections
are Appendices, Index and Regulations for Tournaments. This course
will use only the 2003 edition of the regulations for Croquet Australia.
Many older laws books contain an earlier set of regulations
which must not be used. The current regulations can
be found at http://www.croquet-australia.com.au/Laws/ACA-Tournament-Regulations.pdf
You are not expected to know all the laws. No one does. But it
is important to be able to find the law on any topic quickly. To
help you, the law book has a detailed table of contents at
the start, and an index near the end. There are also many cross-references. You can skip most of them
in your first reading; otherwise they will slow you down. Their
real purpose is to help you during a game. If you can find one law
on the matter in hand, the cross references will help you find others
quickly. Cross references come in two types. Those that begin with "See
Law xxx" tell you where to find more information if you need
it. Those that begin with "but see Law xxx" or "Subject
to Law xxx" give exceptions to a general rule, and are more
important. You must check them in a more detailed reading.
Another place where you can read about the laws is the O.R.L.C.
Commentary, which you can find in the latter part of the O.R.L.C.
site at http://www.oxfordcroquet.com/laws/6th/orlc/index.asp
The O.R.L.C. was originally set up to show official rulings on the
laws, but most of these rulings are too specialised for beginners. However
the Commentary is an excellent guide to the laws and is written
by someone who took part in the last revision of the laws.
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Lesson 1.
PART 1:
INTRODUCTION
A. AN OUTLINE OF THE GAME.
Law 1 : This is more than an outline of the game, because
it contains material that you cannot find elsewhere, such as the
meaning of the words "striker" and "entitled".
Law 2 : THE COURT and Law 3 : EQUIPMENT AND
ACCESSORIES.
You have seen the court and equipment lots of times, but these
laws tell the details. Make sure you know the names of all parts of the court. Look
up how many dimensions come in multiples of seven yards. Before a tournament the Manager dresses the courts and the referee
checks that all is in order before commencement of the games. (Sometimes
no manager is present, and you should be prepared to do his work.)
Law
2(b)(4) tells you what tolerances you can accept. (You will find
more tolerances in Appendix 1, but you need not bother with them
unless you are buying equipment.) The Peg is set in the centre of the lawn, so that lines joining
hoops 1 and 3, 2 and 4 and 5 and 6 should pass through the peg.
The peg and hoops may be displaced up to 6 inches from their
standard positions, providing the above conditions still apply.
The baulk lines must still terminate on a line extended through
the centres of hoops 5 and 6. In a tournament it is wise to check the hoop settings after each
game. Some items of equipment can be moved if they interfere with a
stroke, namely the peg extension, clips, corner flags and corner
pegs.
Balls: Damaged balls may be replaced at any time during
a game, but not necessarily the whole set, so long as balls of the
same type are used. Read the rules on temporary removal
of a ball.
Mallets: The end faces must be identical. Read the rules
for replacing a mallet.
If there is more than one boundary, which one is used?
There are five laws dealing with adjustment of misplaced equipment:
Laws 2(b)(3), 2(b)(5), 3(a)(3), 3(b)(3) and 35(d). You are not expected
to memorise the differences, but you should know where to find the
right one.
Diagram 2 : Note the places where the corner
pegs and flags should be put. Note where the yard-line goes.
C. DEFINITIONS.
Law 4 : START AND END OF A GAME AND TURN.
Definitions make more sense if you know why they are used.
Law 4(a) tells when the clock is started Law 4(b) tells who has won Law 4(c): Once a game has ended, it is too late to claim
an error or a replay. Law 4(d): In applying Laws 27(e) to (h), you need to know
if a turn ending event has occurred. Law 4(e): If the adversary starts play before the previous
turn has ended, he is playing when not entitled.
Law 5 : A STROKE AND THE STRIKING PERIOD.
It is usually obvious when a stroke is played, but there are
special cases. If the striker tries to hit the ball but misses,
he has played a stroke. He can also play a ball by telling his opponent
that he will leave it where it is. If the striker starts his swing but deliberately interrupts it
before he hits the ball or commits a fault, then he has not played
a stroke. If he accidentally hits a ball before the striking period starts,
he has not played a stroke, the ball is replaced and he plays on. If
the striker plays a ball from another game, he has not played a
stroke. So in a double
banked game, if the player of blue hits green with his mallet, he
has not played a stroke. However, if his mallet hits blue and the blue hits
pink, he has played a stroke, but he has not made a roquet.
The striking period is the period during which a fault may be
committed. You must be clear about when this period starts and ends
when you are watching for a possible fault. Most of the time, the striking period starts when movement of
the mallet starts. However some players swing the mallet over the
ball several times before they try to hit it. In such cases, the
striking period starts when the mallet has passed the striker's
ball in the last back swing. The striking period ends when the striker quits his stance under
control, but there is a special rule for faults listed under Laws
28(a)(1) to (3).
Law 6 : STATES OF A BALL
Law 6(a) A ball not in play is an outside agency. If it interferes
with play, Law 33(b) applies.
Law 6(b) A ball that has come to rest will sometimes move again.
As a general rule, it is replaced, but there are two exceptions.
A ball in a critical position is deemed to have come to rest only
when its position has apparently remained unchanged for at least
5 seconds. If, in addition, its position needs to be tested,
it is deemed to have come to rest only when its position has been
agreed, or adjudicated upon.
Law 6(c) In ordinary speech, we sometimes talk of picking up
a ball. The laws use the term "ball in hand" in such cases.
A ball in hand is an outside agency.
Law 6(d): If a ball is in a critical position, special care must
be taken if it has to be wiped or moved away from a damaged spot,
or if its position needs checking. If possible, it should not be
lifted in a double-banked game. A ball in a critical
position does not come to rest until the requirements of Law 6(b)
are met.
Law 6(e): A dead ball cannot be roqueted. If the striker
purports to take croquet, the penalty and the limit of claims vary
according to whether a live or dead ball is involved. A ball becomes
dead when croquet is taken from it, not when it is roqueted. The
words "live" and "dead" have meaning only for
roquets and croquet strokes. A dead ball can score points by being
peeled or pegged out, the same as a live ball.
Law 6(g): A rover ball can cause another rover ball to be pegged
out.
Law 6(h): A group of balls is involved in the definition of a
cannon in Law 19(b).
Law 7 : OUTSIDE AGENCIES.
7 If an outside agency interferes with the game, Law 33
or 34 applies. The striker commits
a fault if he rests the shaft of the mallet or a hand or arm on
an outside agency within the time period described in Law 5(h).
PART 2
ORDINARY SINGLES PLAY
A. GENERAL LAWS OF PLAY
Law 8 : THE START OF A GAME
At the start of a game the winner of the toss has the right of
choice and may choose to play first or second, or to choose ball colours.
If he chooses to play second his opponent plays first,
and also has choice of colours. When a match consists of more
than one game, the right of choice alternates after the first game. In a doubles match, the first player of a side is
allowed to play the ball
his partner had said he would use. If he does so, the ball he played
then becomes his ball for that game, and the partner uses
the remaining colour of that side.
Law 9 : ELECTION OF STRIKER'S BALL.
After all four balls have been played into the game, a player
normally chooses which ball will be the striker's ball in a turn
by actually playing it. The exception is that he chooses the striker's ball if he lifts
it under Law 13 or 36, but there are exceptions to this exception:
1. If he lifts a ball by mistake when he is not entitled to, he has
not elected that ball as his striker's ball. 2.
A ball is not elected
if he lifts it when it is already in contact with another ball. Once the choice has been made, it cannot be changed in that turn,
or the penalty for playing a wrong ball will apply.
Law 10 : BALL OFF COURT.
A ball leaves the court as soon as any part of it would touch
a straight edge raised vertically from the boundary (inside edge
of thick marking lines). It is critical to watch exactly
when a ball leaves the court, because if played at an oblique angle
to the boundary it can be technically off the court quite a distance
before it is seen to be completely out. This can make a difference
if it may have to be placed in contact with another ball. A ball, which
leaves the court or overhangs the boundary and then rolls back in
is still an outside agency. If it rolls back onto the court,
any ball interfered with is replaced.
Law 11 : BALL IN THE YARD-LINE AREA.
If a ball ends up in the yard line area, it is replaced on the
yard line before the next stroke, except that there are special
rules for the striker's ball. If the striker's ball is entitled to take croquet, it is placed
next to the roqueted ball. If not, any continuation stroke must
be played from where the ball lies. This can happen after running
a hoop or after a croquet stroke.
Law 12 : REPLACEMENT OF A BALL OFF THE COURT OR IN THE YARD-LINE
AREA.
Balls must always be measured in with player's back to the court. It is important to see that all balls, other than the striker's
ball, are replaced onto the yard-line immediately after each stroke,
as such a ball may interfere with the next stroke, or the outcome
of later strokes could be affected. If a ball off the court or within the yard-line area cannot be
placed on the yard-line because of the presence of one or more balls,
it is placed in contact with the ball already there on either side
of it, at the striker's option. If two balls are already there
with very little space between, then the striker has the choice
of placing his ball alongside either ball. A ball that is already legally on the yard line must not be moved
to make way for another ball. If several balls have to be
replaced close to the same position, the order in which they are
replaced is at the striker's choice.
Law 13 : WIRING LIFT
There are three pre-requisites for a player to claim a wired ball:
The player can only ask for a wiring lift at the
start of a turn. The referee must ask if the adversary is responsible
for the position of the ball. The ball must be wired from each of the other balls
on the court. If it is in the jaws of a hoop, it is assumed to be
wired from all other balls, so long as it is not in contact with
another ball. If the striker's ball in contact with another ball the striker
cannot claim a wiring lift.
The striker does not have to claim a lift. Instead he can play
the ball from where it lies or he can play with his partner ball.
He should not ask for a wiring test unless he intends to take a
lift, but after the test has been made, he can still change his
mind and play his partner ball. The lift does not have to be taken at the first chance, but may
be used at the start of another turn, provided that the ball still
remains wired from all other balls, and the adversary is still responsible
for its position. A ball is not wired from a target ball that is partially hidden
by another ball, if you would have a clear shot were the latter to
be removed. In other words, a ball cannot be wired by another ball,
only by a hoop or peg.
The striker is responsible for the position of a ball moved or
shaken as a result of his play. This includes a ball moved in an
error, whether the error is rectified or not. However he does not
become responsible for the position of a ball moved in an interference.
When testing for a wiring remember that the striker must be able
to roquet any part of the target ball (including both edges) in
a direct course. If the referee cannot determine if the balls
are wired by eye test only, it often helps to use a trial ball alongside the hoop or
peg, whichever is in question. The line-of-sight test is best
performed from a position as low as possible. If you have trouble
getting down on the court, you can use a mirror. A ball can be
wired because of an impeded swing. This can happen if the
striker is unable to strike the ball with any part of the end-face
of the mallet, so as to send his ball toward any part of the target
ball. Likewise if his normal back-swing is impeded, or if he
cannot strike the ball before his mallet comes in contact with the
hoop or peg. Note that the striker has no right to an unimpeded
follow through.
Law 14 : HOOP POINTS.
Note diagram 3: running a hoop.
A ball starts to run a hoop when it breaks the plane of the non-playing
side when traveling from the playing side. (The planes of
a hoop are the surfaces constructed by sliding a straight edge from
the bottom to the top of the hoop.) The ball completes the
running of a hoop when it comes to rest where it cannot be touched
by a similar straight edge on the playing side. If the ball
makes the hoop, but rolls back within the jaws, the hoop is not scored.
It is only the position in which a ball comes to rest that
determines whether it has run its hoop. If in doubt, check
by using your gauge.
If a ball enters its hoop in order from the non-playing side,
it cannot score a hoop point for itself in the same stroke. It
must come to a position clear of the hoop, or in the jaws where
it does not break the plane of the non-playing side before it can
score the hoop point. Even then it can only score the hoop in a later stroke.
If a ball has been roqueted into the jaws of a hoop and the striker's
ball can be touched by a straight edge on the non-playing side when
placed in contact with the roqueted ball, it cannot run the hoop
from that position. A piece of fishing line used on the non-playing
side determines if the striker's ball has commenced running the hoop. If
the line touches the edge of the striker's ball in the hoop, it
has commenced running and has to start running the hoop again in
order to score its point.
Meaning of Peeling: Peeling can occur
in any type of stroke, not just a croquet stroke. The word does
not include causing a ball to be pegged out. The definition is used
in Law 43(c).
Law 15 : PEG POINT.
A ball that has made rover hoop is called a "rover",
and in a level play game can be pegged out, or cause another rover
to be pegged out, either a partner or adversary ball. A pegged
out ball is removed from the game after it comes to rest. It is
still in play until it comes to rest and so it may cause other balls to move and score
hoop or peg points. (Handicap
play is covered further on in the course.)
If, at the start of a turn, a rover is left resting against the
peg, the striker has the choice of pegging out the ball or hitting
it away from the peg, in which case it is not pegged out. A
referee should be called to watch the stroke, if hitting away from
the peg. When watching any peg-out, stand as close as possible,
but do not cast a shadow on the ball, and watch carefully as sometimes
the ball just grazes the peg or barely reaches it.
LESSON 2.
Law 16 : ROQUET.
The laws distinguish between an actual roquet and a deemed roquet.
An actual roquet is made when the striker's ball contacts a live
ball, and hits it either directly or indirectly by bouncing off
a hoop, peg, or dead ball. If two live balls are hit in the one
stroke, only the first ball hit is roqueted. If it is seen that this situation may arise, and the
referee is close enough to see, he should watch carefully and be
prepared to name the roqueted ball. If two live balls are roqueted
simultaneously the striker chooses which ball he roqueted by taking
croquet from it.
A deemed roquet occurs when the striker's ball is found to be
in contact with a live ball at the start of the stroke. This stroke
must be played as a croquet stroke.
Group of balls. If the striker plays a ball that is a
member of a group of balls, a cannon stroke is played. (The term
"group of balls" is defined in Law 6(h).) It is no longer
compulsory for one of the balls to be a yard-line ball. If this
happens at the start of a turn, it may happen that both balls belonging
to the striker are members of the group. In that case, he elects which ball
he wants to play by taking croquet from it and the balls are
arranged accordingly. Until he actually plays his stroke he
may re-arrange the balls.
Law 17 : HOOP AND ROQUET.
This law confuses many people because they do not understand
why it was made, and this involves a little history. If the striker's ball runs its next hoop in order and then hits
a ball that is well clear of the hoop, it is easy to see that it
has scored the hoop point and then made a roquet. If the target
ball is closer to the hoop, it may be impossible to see whether the
striker's ball hit it before or after it passed through the hoop. So it was
decided long ago that a hoop and roquet in the one stroke could be scored
if the target ball was clear of the hoop on the non-playing
side, because it is easy to make this test before the stroke is played. The whole of the striker's ball does not have to pass through
the hoop before it roquets a ball on the non-playing side, provided
the target ball is clear of the hoop. So the referee must check the position of a ball that
is close to the hoop on the non-playing side to ensure whether the
striker is entitled to hoop and roquet. Remember also, that
if the striker's ball finally comes to rest in the jaws of the hoop,
even it has passed through and rolled back, the hoop has not been
scored, although the roquet can be claimed if the ball was live.
Law 18 : CONSEQUENCES OF A ROQUET
A referee should watch when a rover ball is roqueted by another
rover ball towards the peg, as should the first ball be roqueted
onto the peg, it is pegged out and removed, therefore ending the
striker's turn as he has no ball from which to take croquet.
Law 19 : PLACING BALLS FOR A CROQUET STROKE.
When placing a ball for a croquet stroke, the striker must not
move the roqueted ball, and when peeling must not change its rotational
alignment. When placing balls for a croquet stroke the striker's ball must
be in contact with only one ball. If two or more balls are
in contact inside the court the striker's ball may be placed alongside
the roqueted ball, as long as it is not in contact with another
ball, and no other ball can be moved. To steady the roqueted ball the striker may apply such pressure
by hand or foot (but not by mallet), as is necessary to help hold
its position. If necessary, grass clippings may be used.
Law 20 : CROQUET STROKE.
Once a ball is roqueted, the striker then takes croquet from
it. In playing the stroke the striker is said to take croquet.
It is a fault if the striker does not move or shake the croqueted
ball, or does not hit into it. If the croqueted ball goes out in
that stroke, the turn ends unless the croqueted ball is pegged
out. If the striker's ball goes out, the turn ends unless the striker's ball scores a hoop point or makes a roquet.
Law 21 : CONTINUATION STROKE.
After the striker's ball scores a hoop point for itself, or after
a croquet stroke, the striker is entitled to play a continuation
stroke, unless his turn has ended.
(For example the turn might end if he has committed a fault or pegged
out a roqueted ball.) If the striker takes croquet and runs
a hoop in the same stroke, he gets only one continuation stroke. He
cannot accumulate continuation strokes.
B. ERRORS IN PLAY
Law 22 : GENERAL PRINCIPLES.
An error is defined as a breach of Laws 25
to 28. In other words, it is an error to play when not entitled,
to play with a wrong ball, to play when a ball is displaced, or
to commit a fault. There are special rules about errors; so it is
important to realise that breaches of other laws are not errors. A player must not deliberately commit an error, and
must immediately declare any error he commits or suspects he commits. Many errors are rectified. You will meet this word a lot. Read
Law 22(d) carefully and make sure you know exactly what it means.
Rectifying can involve up to three steps: 1. All
balls must be placed in their legal position at the start of the
first stroke in error. 2. Any points apparently
scored since the start of the first error are cancelled. 3.
Each ball becomes live if and only if it was live at the start of
the first stroke in error. (This does not apply if the turn ends.) There
are extra rules about replacing the striker's ball in a croquet
stroke. As a rule, the striker may place it in any legal position where
it may take croquet. There are two exceptions. If the error was
a fault, the striker's ball must be replaced where it was. If the
turn ends and the striker's ball is in the yard line area, it must
be put on the yard line under Law 14. The laws
contain a "limit of claims" for each type of error. An
error can be rectified only if it is discovered within the limit
of claims. "Discovered"
means discovered by either player. If an error is discovered after
its limit of claims, all points scored
are kept, with only two exceptions in Laws 22(f)(2) and 40(d).
Law 23 : FORESTALLING PLAY.
The non-striker must request the striker to stop play if an error
has been committed, or if the striker is about to play a questionable
stroke without having it watched. There are several other reasons
for forestalling, and they are listed in Law 23(c). The request
must be in a manner that the striker can see, or hear with normal
hearing. The striker must then stop play until the matter
has been settled. However, the adversary must not forestall if he becomes aware
that the striker is about to run a wrong hoop, play a wrong ball
or purport to take croquet from a dead ball.
Law 24 : COMPOUND ERRORS.
A compound error occurs when a player commits more than one error
in the same stroke, or commits several errors in more than one stroke.
Errors beyond their limit of claims are not considered. When more than one error is committed in the same stroke, only
the first of the applicable laws in Laws 25 to 28 applies. An
example is if a player of red roquets yellow, but takes croquet
with yellow from blue. He has played with the wrong ball (Law
26 ) and purported to take croquet (Law 27 (e).). Law
26 applies because it appears before law 27. If the errors occurred in different strokes, only the law applicable
to the earlier error applies. A special case occurs if Law 27
is applied and the striker has also committed a fault. The first
error is rectified under Law 27, and the turn ends under Law 4(d)(7).
Law 25 : PLAYING WHEN NOT ENTITLED TO DO SO.
The word "entitled" is explained in Law 1(e). An example of playing when not entitled is when the striker has
run the wrong hoop and plays on. If this is discovered before
the first stroke of the adversary's next turn, the balls are replaced
in the positions they occupied before the first stroke in error,
the turn ends and no points are scored for any balls. If the
error is not discovered until after the first stroke of the adversary's
next turn, the limit of claims has expired and any points scored
are kept. Another instance is if the out-player thinks his opponent's turn
has ended and commences play. If this is discovered within the limit
of claims, any balls he has moved are replaced and the player who
is entitled to play carries on playing. A special case occurs
if two players play at the same time without realising what
the other player is doing. (This does happen, believe it or not.)
If the wrong player moves a ball and the correct player later moves
the same ball in a stroke, it is not replaced.
Law 26 : PLAYING A WRONG BALL.
If the striker plays a wrong ball and the error is discovered
within the limit of claims, the error is rectified and the turn ends.
The limit of claims for this error is unusual. It is the first
stroke of the next turn that is played with the correct ball. So
if several turns are played with wrong balls, the limit of claims
does not occur until a turn starts with the right ball. If the player of the fourth turn of a game discovers that both
his balls have already been played into the game the game is re-started. If it is discovered after the first stroke of the fifth turn
that every previous turn has started play with the wrong ball, the
choice of balls is reversed and play is deemed to have proceeded
from the start of the game accordingly. This means that the
sides play with the colours they hit in with, not the ones they
originally chose.
Law 27 : PLAYING WHEN A BALL IS MISPLACED.
This law has been rewritten since 2000 because many people had
trouble with the former wording. There has been no intended change
of meaning. The term "purporting to take croquet" puzzles some
people. The idea is that croquet may be taken only from a ball that
has been roqueted. So if the striker places his ball next to some
other ball and goes through the motions of taking croquet, he is
said to purport to take croquet. If he does so, it makes a big difference
whether he does so with a live or a dead ball. If it is a dead ball,
the penalty is tougher and the limit of claims is longer. Remember
that a ball becomes dead when croquet is taken from it, not when
it is roqueted.
Laws 27(e) to (h) have the same remedies. The
basic idea is that these errors do not in themselves cause the turn
to end. However sometimes another turn ending event has occurred
at the same time. For example in a Law 27(e) error, the croqueted
ball may leave the court or a fault may be committed. If any turn
ending event has occurred, the error is rectified and the turn ends.
If there is no turn ending event, the error is still rectified but
the striker plays on. Other errors with the same remedy are failing to take croquet
when required to do so, failing to play from a baulk line after
taking a lift or in the first four strokes of the game and playing
from baulk when not entitled to do so. In all these cases if the
error is discovered after the limit of claims, play continues, as
it is too late for rectification.
Law 27(c)(3) tells us that purporting to take croquet from a
live ball has the same consequences as taking croquet from that ball,
except that Law 27(e) applies. So the turn ends if you leave a still ball while
purporting to take croquet. Likewise if a purported croqueted ball
leaves the court.
There are many other cases.
For example, in Law 4(d)(1) you find the words "In a stroke
other than a croquet stroke ..." This really means "other
than a croquet or purported croquet stroke".
You can read a more detailed
account of Laws 27(e) to (h) at http://users.bigpond.net.au/whooper/law27.html
Law 27(i) covers minor cases of playing with a ball displaced.
This error is not rectified. The ball is replaced only if it was
not affected by the stroke.
LESSON 3
Law 28 : FAULTS
.A fault can only occur during the striking period. See Laws 5(d)
and 5(f)
for when that is. Law 28(d)(2) says that the striking period ends earlier
for faults under Laws 28(a)(1)
to (3). All the faults are listed in Law 28(a), but you must read Laws
28(c) and (d) as well to understand the meanings fully. So a double
hit is not a fault if it is caused by a roquet or pegout or interference by
a ball that has been pegged out. You must learn the faults thoroughly because you will often be
called to watch a stroke for a possible fault, and everything will
happen fast. Note that it is not a fault to kneel or lie on the ground. It
is not a fault for the mallet to hit a hoop unless this causes a
ball to move or shake. It is not a fault to break a hoop or peg.
If the striker commits a fault and it is discovered before two
further strokes of the striker's turn, any points scored in either
the first or second stroke in error are cancelled and the turn ends.
The striker must then ask the adversary whether he wants the fault
to be rectified. If the adversary chooses rectification, the balls are placed
where they were before the fault occurred; otherwise play continues
from where the balls lay after the first stroke
in error. There are several special cases to remember:
1. If the fault is only discovered after the striker
has played another stroke, the balls cannot be left where they are.
If the opponent does not choose to rectify, the balls must be replaced
to where they were after the fault. 2. If the striker has committed
another error, then Law 24 sometimes requires the remedy for the other
error to apply. If so the error must be rectified.
C. INTERFERENCE WITH PLAY
Law 29 : GENERAL PRINCIPLES
The laws distinguish between errors and interferences. For example An error is a breach of Laws 25 to 28. An interference
is a breach of Laws 30 to 35. Many errors lead to end of turn. Interferences do
not. A player becomes responsible for the position of
a ball moved during an error, whether it is rectified or not. This
is not true for most interferences. The rules for restoring bisques are different.
Law 30 : BALLS WRONGLY REMOVED OR NOT REMOVED FROM GAME
This law applies if it is discovered before the end of the game
that play has been affected because a ball has been removed in the
mistaken belief that it had been pegged out, or because it has not
been removed when it had been pegged out. All play from, and including
the first affected stroke, is deemed not to have occurred, points
scored are cancelled, balls are replaced in their lawful positions
before the first affected stroke and the player entitled to play
at that time continues his turn without penalty. The first affected stroke means the first stroke where play was
affected. This need not be the first stroke after the interference.
Law 31 : MISPLACED CLIPS AND MISLEADING INFORMATION.
This law applies if it is discovered before the end of the game
that a player was misled into playing differently. Only three types of misleading are considered:
(1) if a clip was misplaced by someone else, or
(2) if he is
given false information on the state of the game by the adversary,
or (3) if a ball is misplaced because of interference
or has been moved to avoid interference.
The misled player may claim a replay. If he does, the balls and
clips are put back where they were when he adopted the different
line of play. He must now adopt a different line of play.
Both players have a duty to make sure that all clips are correctly
placed, and must call attention immediately to any misplaced clip.
Law 32 : PLAYING WHEN FORESTALLED.
A player must not continue playing after the adversary has forestalled
him. If he does, such further play is cancelled, the point
at issue must be settled, and play continues.
Laws 30, 31 and 32 are the only laws when time is restored when
an error is rectified.
Law 33 : INTERFERENCE WITH A BALL.
If a ball is interfered with by a player or an outside agency,
there are two possible remedies. Usually the affected balls are placed
where they would otherwise have come to rest. If there is doubt
where a ball would have gone, Law 48(f) gives guidance. After
interference, a ball cannot score a point or take part in a roquet The
other possible remedy is to replay the stroke. This happens only
if several conditions are met: A. The replay occurs
before another stroke has been played, and B. The
interference could have prevented a point being scored, a roquet
being made or a ball coming to rest in a critical position. (Read
Law 6(d) to see the meaning of "critical position",)
C. The interference was caused by a moving outside agency
or by the adversary. A common outside agency is a ball from a double-banked
game. If a player of one game thinks a ball from the other game
could be in his line of play, he must ask a player from the other
game if he may lift the ball. It is the striker's responsibility
to make sure there are no balls in his line of play. So a replay
is possible only if the striker could not reasonably have foreseen
the interference. He could not have foreseen it if the ball was
moving after he took up his stance.
If a ball moves because of wind or other natural forces, it is
replaced, but not if it has also been moved by a stroke. So if the
wind blows a ball in the way of the striker's ball, and the two balls
collide, a roquet occurs and play continues accordingly.
Law 34 : INTERFERENCE WITH THE PLAYING OF A STROKE.
.If any fixed obstacle, such as a wall or fence close to the
boundary interferes with the playing of a stroke, the striker may
move his ball just enough to allow a normal stance and a normal
swing of the mallet. The striker must also move any other ball(s)
that could be affected by the next stroke so as to maintain their
relative positions. A ball in a critical position (near a
hoop or the peg), should only be moved to avoid inequity. Any
balls so moved, which have not been affected by subsequent play,
must be replaced to their original positions as soon as they are
no longer relevant to the striker's line of play or, if earlier,
when his turn ends.
Law 35 : MISCELLANEOUS INTERFERENCE.
If the striker quits the court wrongly believing his turn has
ended and the mistake is discovered before the first stroke of the
adversary's turn, the striker's turn has not ended
and he resumes play. If the adversary notices the mistake,
he must inform the striker immediately. If a ball strikes a clip on a hoop or peg, this is not interference
with play and there is no remedy. However, an unattached clip
or peg extension, or a clip from another game is classed as an outside
agency and Law 33 applies.
PART 3
OTHER FORMS OF PLAY
A. ADVANCED SINGLES PLAY
Law 36 : OPTIONAL LIFT OR CONTACT.
If a player has scored 1-back or 4-back with his own ball in
the previous turn, his opponent has the option of lifting a ball
and playing it from any point on either baulk-line. He may
do so, even if it is already in contact with another ball. If the player scores 1-back and 4-back with his own ball in one
turn, and his partner ball had not scored 1-back at the start of
that turn, his opponent has the option of taking contact at the
start of his next turn. He does so by placing his ball in
contact with any ball and taking croquet forthwith. He may do this,
even if his ball is already in contact with one or more balls. The above rules apply only if 1-back and 4-back are scored with
the striker's ball. Peeling a ball through a hoop does not allow
a lift to be claimed. The striker is not entitled to a lift or contact if he has already
pegged out a ball, (either his own or the adversary's), during the
game. If the striker is entitled to a lift or contact in any of the
first four turns of the game, he may place his ball on either baulk-line,
or take contact, as this law overrides Law 8(b). Change of decision. If the striker is entitled to a lift
and lifts a ball of his side that is not in contact with another
ball, he may not change his mind and play with his other ball. (This
is because the ball could not be returned to its original place
accurately after he changed his mind.) If the ball he elects
to lift is in contact with another ball he may change his mind at
any time until he actually plays a stroke.
B. HANDICAP SINGLES PLAY
Law 37 : BISQUES.
A bisque is an extra turn in a handicap game that can only be
played by the striker with his ball of the preceding turn. In a
half-bisque turn, he cannot score a point for any ball, either his
own or the adversary's, and even if it passes through a hoop in
order that point is not scored. Bisques or half bisques may be taken at the end of any turn
- even the first turn -
and may be taken in succession. However, there is a restriction in time-limited
games, under Regulation 15 (d). After the bell rings, the
in-player finishes his turn and the adversary has another turn.
A bisque or half bisque cannot be taken at the end of
either of these two turns. If the score is level after this
extension period, play continues and bisques and half bisques can
be used at the end of any further turn.) The player may change his mind after saying he will take a bisque,
but may not change his mind after saying he will not take a bisque.
The adversary must not come onto the court until the striker
has quit the court, or indicated that he is not going to take a
bisque. The number of bisques given by the lower-handicapped player to
the higher player is the difference between their handicaps. See
Law 43(a) for doubles play, where the rule is different. If a
fault
is committed by a player who is entitled to a bisque or half bisque,
he does not have to make a choice until his opponent decides if
he wants the error to be rectified.
Law 38 : PEGGING OUT IN HANDICAP GAMES.
The striker may not peg out the striker's ball in a stroke unless,
before or during that stroke, the partner ball made rover, or an
adversary's ball has been pegged out. Remember that a rover
ball can peg out another rover ball in any form of game.
Law 39 : RESTORATION OF BISQUES.
If an error is rectified, some bisques may be restored. If the
first stroke in error was the start of a bisque turn, the bisque
is not restored, but any bisques taken after that stroke are restored. There are special rules for when a game is restarted, or when
points are cancelled because they were scored out of order. If play is cancelled under Laws 30 to 32, any bisques taken in
the cancelled period are restored.
C. DOUBLES PLAY
Laws 40 to 43
Most of the laws for singles games still apply. When the first player plays his first stroke, the ball he uses
becomes his ball for the rest of the game. A player may advise his partner, set up balls for a croquet stroke,
and show him how to aim, but when the stroke is played, he must
stand clear of any spot that may help his partner's aim. A player may only peel his partner's ball through 4 hoops in
a handicap game. (Law 46(b) for shortened games is different.)
Note that a peg-out does not count as a peel. If one player is
absent at the start of a doubles game, play can start without him.
When it is his turn to play his first stroke under Law 8(b), his
partner places his ball where he chooses on a baulk line and announces
that he will leave the ball there.
D. SHORTENED GAMES
Laws 44 to 46
You will not be examined on this section, but you should read
it anyway..
LESSON 4
PART 4
CONDUCT OF THE GAME
A. GENERAL LAWS OF CONDUCT
Law 47 : THE STATE OF THE GAME.
A player is entitled to ask the adversary at any time for information
on the state of the game, such as: which ball is he playing, which
player is responsible for the position of a ball, whether it has
been moved, etc. The adversary must give the correct information;
otherwise Law 31 may apply. A referee can also be asked these
questions, but if he is not in charge, he may not know the answer.
A referee in charge should know the state of the game at all
times. If you have to peg down a game, this law is a guide to the matters
you should record.
Law 48 : REFEREES OF THE GAME.
The players are always referees of the game, and are sole referees
if no other referee is available. The striker must immediately
announce any error he suspects he may have committed, and the adversary
must be consulted when any testing is required for hoops, wired
balls, lifting balls for wiping, or moving balls because of imperfections
on the court. The player must give the adversary any information
concerning the state of the game upon request. If the striker
is about to play a questionable stroke, he must call the
adversary or a referee to watch the stroke. A questionable stroke
includes a long distance peg-out,
an attempted roquet of a ball in a hoop, or a stroke that might
result in a fault. If the players differ on their decision, they may
ask a witness, but only if they both agree to do so. Either
player may request that a referee (if available at the courts) adjudicate.
Law 49 : EXPEDITION IN PLAY.
Players must not waste time before going onto the court at the
end of the adversary's turn, and must play their strokes with reasonable
despatch. In doubles play partners should not waste
time with long discussions. (It helps if they sit together.) In
handicap play the striker must indicate promptly at the end of his
turn whether he intends to take a bisque. A player may
ask for a wired ball test only at the beginning of a turn, never
during a turn.
Law 50 : ADVICE AND AIDS.
A player should not take advice from anyone except his partner
in a doubles game. If he does receive, or hear advice, he
should not take unfair advantage of it, but he may use advice from
his opponent under Law 51(a). The striker may not make use of any written notes, or artificial
aids, such as coins, to assist him in placing a ball for a stroke.
The striker must not use a marker inside or outside the court
to help gauge the strength of a stroke, but may use a marker to
mark the position of a ball that must be temporarily removed. The
striker may use his mallet (or that of his partner in doubles),
as a marker only before the stroke is played. A player's ball may not be used for testing a hoop, or rolled
along the court to test the surface. Balls are used when testing
for a wiring, but it is much better to use balls of a different colour.
Law 51 : MISCELLANEOUS LAWS OF CONDUCT.
The adversary must not interrupt, or interfere with the striker,
except to forestall play in accordance with Law 23. He must
not remain on the court while the striker is playing, or move onto
the court before the striker has finished playing. In handicap
play he must wait until the striker has indicated that he is not
taking a bisque or half bisque.
B. SPECIAL LAWS
Law 52 : DOUBLE-BANKED GAMES.
Doubled-banked games are frequently played, and the players,
balls, clips and mallets of one game are outside agencies with respect
to the other game. If a player strikes a ball from the other
game, that is not classed as playing a wrong ball: there
is no penalty, the balls are replaced to their original positions
and the striker continues, playing balls from his own game. Precedence is usually given to the player who is making a break,
to a player who is most likely to clear the area first, or to a
player who will not require balls from the other game to be marked
and moved. If a ball
is not in a critical position, it may be marked and temporarily lifted,
but only after permission from a player from
the other game.
If the ball is in a critical position, it is better for the
player to wait until the ball has been played before continuing
his turn. Players should be aware at all times of the state
of play in the other game. Law 33 (b) and (d) refers
to interference with balls in doubled banked games, and how they
are replaced.
Law 53 : TOURNAMENT AND MATCH PLAY.
In tournament games, all ordinary laws of croquet apply but there
are some extra ones. The striker must call a referee or umpire before
playing any questionable stroke or if any test has to be applied
(for example whether a ball is out or whether it is through a hoop). In time-limited games, if neither side has pegged
out both balls in the allotted time, the game is won by the side
which has scored the most points. (Further information on
this subject is referred to in Regulation 15 : Time Limits.) Time is not restored following discovery of an error,
but time is restored if interference under Laws 30 to 32 is discovered
before the end of the game.
Law 54 : LOCAL LAWS.
This is self-explanatory.
Law 55 : OVER-RIDING LAW.
Law 55(a) tells what to do in situations that do not
seem to be provided for in the laws.
Laws 55(b) and (c) tell what to do if a player breaks a law for which no penalty
is prescribed. In most cases a warning is enough, but heavy penalties
are available for the rare cases of serious misconduct.
APPENDICES
You will not be examined on these.
The INDEX is a valuable addition to the new Laws book and makes
finding the laws much easier than in the past. In this Law
book the laws have been grouped together for ease of relating to
various incidents in play.
REGULATIONS FOR TOURNAMENTS
The same laws for association croquet apply everywhere in the
world, but each country has the right to make its own regulations.
They include regulations for a variety of officials, including
referees, managers, handicappers, and time keepers.
This course discusses Australian regulations. If anyone from
another country is reading this course, they should refer to their
own regulations. The regulations in the green books have been superseded by new Australian regulations, which can be found on the Internet at http://www.croquet-australia.com.au/Laws/ACA-Tournament-Regulations.pdf
In addition, each state has
local regulations. You should know the following ones, which apply
in games under the control of Croquet N.S.W.: Fifteen minutes' grace is given to a player
who is late for the first match of the day. Fifteen minutes is added to the playing time
for a double-banked game. A five-minute warm up is allowed before each
game.
In your examination, you will be expected to know Regulations
4 to 8 (for referees and umpires), and 15 (for time keepers). However you should read the other regulations, in case you ever
become a manager or handicapper. You should also look at Regulation
3(d). It tells you that croquet is subject to the same rules against
doping as other sports.
4. THE TOURNAMENT REFEREE
The referee of a tournament nominates referees to act in various
categories, as mentioned in Regulations 5, 6, 7 and 8. No matter
how well qualified a referee is, he has no authority unless he has
been appointed by the tournament referee or his deputy. If a player wants to appeal a decision given by the officiating
referee he can appeal to the Tournament Referee or his deputy, but he
must do so
before the next stroke, and only on questions of law. There
can be no appeal against a decision on fact, which includes anything the officiating referee has seen, or believes he has seen.
TYPES OF REFEREES: There are now only two types of referee in
Australia: supervising referees and referees on request. A supervising
referee usually watches only one game, in which case he is often
called a "referee in charge". He has wide powers to see
that the game is played in accordance with the laws. A referee
on request often looks after several games, but does not intervene
except under conditions that are laid down in Regulation 7.
5. SUPERVISING REFEREE
A supervising referee may look after one or more games, but he
usually looks after only one, when he is called a "referee in
charge". He must draw attention to any breach of the laws that
he sees, and see that the proper remedy is applied. A referee in
charge should see most misplays if he is alert, but a referee supervising
several games cannot see everything, but does the best that he can. He should be prepared to go out on the court without any requests
from the players to watch a questionable stroke. Even so, the striker
must still draw attention to any error he thinks he has committed,
and the adversary must still forestall if he sees a breach of the
laws that the referee has missed.
7. REFEREE ON REQUEST
This type of referee does not usually intervene unless a player
asks him to watch a stroke or rule on an event that has already
occurred. There are only three cases where he may intervene without being
asked: 1. When one of the players has discovered an error
or interference, a referee on request should see that play is lawfully
continued. 2. When he hears a player giving wrong information
about the laws, he should correct the mistake. 3. When he sees a breach of Law 38, he should intervene
without delay.
Sometimes a referee on request will see an error that neither
player has noticed. If so he must keep quiet about it, even if he
is called to watch the game for some other reason. (This most often
happens when the striker is playing a wrong ball and neither player
notices, but it can happen with any error. If a referee on request
is then called to watch for a possible fault, he must say nothing
about the wrong ball.)
8. UMPIRE
The umpire's duties are to watch questionable strokes, decide
on still-ball positions and help in other ways. They should refer
disputed questions of law to a referee.
15. TIME LIMITS.
If an event is classed as unlimited time, the Tournament or Venue
Manager may impose a time limit of one hour on any game that has
been in progress for at least 2 hours. The referees should
be informed of the imposition of time. When time limited games are played the players should arrange
for an independent person or themselves, to be responsible
for announcing audibly that the time has been reached. A referee
sometimes performs this task, but in some parts of Australia this
is not allowed. To determine
when the striker's turn ends when time is called, it is deemed that
his turn ends as soon as his mallet hits his ball in the final stroke
of his turn, and the adversary's turn then commences. If scores
are level at the end of the extension period, play continues until
the next point is scored for either side, and that side is the winner. Use of bisques. No bisque or half bisque may be played
during the extension period. Therefore, the player in play at the
end of the extension period cannot immediately take a bisque or
half bisque. It is not until the end of the next turn that
any remaining bisques or half bisques may be used. The "extension
period" is the period immediately after time is called and
extends until each player has completed his turn after time was
called. If scores are level when players have completed all
strokes to which they are entitled in the extension period, play
continues until one more point is scored for any ball. When
play continues after the end of the extension period, any half-bisque
or bisque may then be taken.
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Either during this referees course, or before taking the exam,
you will have to attend a workshop, to learn umpiring. Before
you sit the exam you will be given
the exam papers to study beforehand. Referees exams are not written. There is one section of
practical situations on the court, without reference to the laws
book. There is another section, indoors, where you are asked questions
to be answered orally, also without the laws book. The last section with your laws book, you are asked to find certain
laws, which refer to the questions asked. The full examination should take about 3 hours, with a break
after the session on the court.
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