
The memories of the HyperBoomer - an extremely advanced model of combat cyberdroid - known as Slamdance begin at the moment he awoke in the bowels of Genom Sydney during the Night of Madness, several hours after the USSD particle beam strike. He is a created being, with no family, no old friends, nothing but an encyclopaedic knowledge of almost every cyberdroid make and model in existence and a lethal set of combat skills. He didn't even have a name - he took "Mike Ryan" from characters in books.
Also apparently missing is a mission or purpose. He knows no commander and has no orders; his only guide is a will to help those in need, a goal strangely against the raison d'etre of a combat cyberdroid. This makes him leery of turning himself over to his makers, Genom, for fear they'll make him into the killing machine they meant him to be.
He earned his nom du guerre through his formidable displays of martial arts prowess, able to rapidly dispatch enemies at close quarters.
Mike is motivated by a desire to help wherever and whenever he can. He gains satisfaction from saving lives and helping people; it's not something he questions; he just does what he does, and if anyone asks him why, he'd simply say "It's the right thing to do." He also has a severe problem turning the other cheek, and can't really understand why people wouldn't want to "get involved" if it means helping someone else.
Mike is a babe in the woods when it comes to living. He's naïve and impulsive, with a knee-jerk tendency to answer honestly, which can become a problem when asked about his history (although he's become good at omitting certain incriminating details; he passes off the fact that he has no memories prior to his awakening as amnesia). His main flaws are his naïveté and impulsiveness. While he's a strong tactician, he's not a great strategist, judging situations at face value.
Unlike standard covert-combat Boomers, Mike's human disguise isn't an overlay; it's built directly into his armour, which morphs into human form when he "compresses". This means that, while he can regain human form (barring clothes, of course) at any time, his disguise can't be altered so that he looks like someone (or something) else. While compressed, he is still phenomenally strong, capable of lifting almost ten tons; he has access to some of the features of his advanced optics, like infrared and lowlight. Vision and hearing are buffered against extremes.
When in combat mode, Slamdance's strength increases eightfold. Triple blades are hidden in each of his forearms, from where they can spring out and lock around his fists. Like his BU-55C brethren, he has a laser lens concealed within his mouth, capable of slicing through steel, is capable of hoverflight (and full flight for a few seconds) on a set of jet turbines built into his torso and calves, and has a limited form of fusion, with which he can physically join with and "possess" inorganic objects such as guns or cars (or even other Boomers).
Operative for the as-yet-unnamed group managed by Dick Smith.
Mike has two "modes" of operation. When in disguise, he appears to be a tall, healthy, very fit, well-muscled man of Latin extraction in his mid-twenties. He has black hair and emerald-green eyes.
When needed, Mike "decompresses" combat mode - expanding and reconfiguring in a second to become a sleek, eight-and-a-half foot combat Boomer. His red armour plate is trimmed in blue, and his eyes glow a bright blue. It is in this configuration that he has become known across Sydney as Slamdance.
Compressing back down to disguise mode takes around five seconds, and can't be done while Slamdance is walking or running. As the disguise doesn't include clothes, Mike must have a change on hand or find some in short order.
Superheroic (Very High Powered) Character (400 CP, 200 Disadvantage Points)
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